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Yi Ling ([personal profile] astralselfhelp) wrote2022-07-30 11:49 am
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Character sheet


YI LING
Yi 义 (justice, righteousness) • Ling 灵 (spirit, soul)
ABOUT
CLASS: monk
SUBCLASS: way of the astral self
RACE: half-elf
ALIGNMENT: lawful neutral
LEVEL: eight
BACKGROUND: monastic (homebrew)
APPEARANCE
HAIR: auburn
EYES: grey
SKIN: tan
HEIGHT: 5’3”
WEIGHT: 125lb
DISTINGUISHING FEATURES:
mole beneath her left eye; wheelchair user.
STATS & SAVING THROWS

STR: 15 (+2)
DEX: 20 (+5)
CON: 12 (+1)
INT: 12 (+1)
WIS: 16 (+3)
CHA: 16 (+3)

MAX HP: 51
CURRENT HP: 51
ARMOR CLASS: 18

SAVING THROWS:
✦ +5 str
✦ +8 dex
✧ +1 con
✧ +1 int
✧ +3 wis
✧ +3 cha
SENSES
16 — PASSIVE WIS (PERCEPTION)
11 — PASSIVE INT (INVESTIGATION)
16 — PASSIVE WIS (INSIGHT)
PROFICIENCIES & LANGUAGES
ARMOR: none
WEAPONS: shortsword, simple weapons
TOOLS: tinker's tools
LANGUAGES: abyssal, common, elvish, primordial
ADDITIONAL STATS
INITIATIVE: +5
PROFICIENCY BONUS: +3
WALKING SPEED: 45ft.
SKILLS
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✧ +5 acrobatics
✧ +3 animal handling
✧ +1 arcana
✦ +5 athletics
✧ +3 deception
✦ +4 history
✦ +6 insight
✧ +3 intimidation
✧ +1 investigation
✧ +3 medicine
✧ +1 nature
✦ +6 perception
✧ +3 performance
✦ +6 persuasion
✧ +1 religion
✧ +5 sleight of hand
✦ +10 stealth
✧ +3 survival

ATTACKS
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DAGGER: 20ft · +8 · 1d6+5 piercing
DART: 20ft · +8 · 1d4+5 piercing
HANDAXE: 20ft · +8 · 1d6+5 slashing
UNARMED STRIKE: 5ft · +8 · 1d6+5 bludgeoning
ARMS OF THE ASTRAL SELF: 10ft · +8 · 1d6+5 force
ARMS OF THE ASTRAL SELF — SUMMON: bonus action · 10ft · 14 dex · 2d6 force
FLURRY OF BLOWS: bonus action · 5ft/10ft · 1d6+5 bludgeoning/force
INVENTORY
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FEATURES
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STILLNESS OF MIND: use an action to end one effect on yourself that is causing you to be charmed or frightened.
FLURRY OF BLOWS: spend 1 ki point to make two unarmed strikes as a bonus action.
PATIENT DEFENSE: spend 1 ki point to take the Dodge action as a bonus action on your turn.
DEFLECT MISSILES: use your reaction to deflect or catch the missile when hit by a ranged weapon attack. damage from the attack is reduced by 1d10+13. if damage is reduced to 0 and you have a free hand, can spend 1 ki point to make a ranged attack (as with a monk weapon) with a range of 20/60.
SLOW FALL: use your reaction when you fall to reduce any falling damage you take by 40
STUNNING STRIKE: when you hit with a melee weapon attack, can spend 1 ki point to stun the target until the end of your next turn (CON saving throw, DC 14).
STEP OF THE WIND: spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn
EXTRA ATTACK: can attack twice, instead of once, whenever you take the Attack action on your turn.
EVASION: when subjected to an effect that allows you to make a DEX saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
ARMS OF THE ASTRAL SELF: (bonus action) spend 1 ki point to summon spectral arms. each creature of your choice that you can see within 10ft must succeed on a DEX saving throw (DC:14) or take 2d6 force damage. arms last for 10 minutes. can use the spectral arms to make unarmed strikes.
VISAGE OF THE ASTRAL SELF: (bonus action) spend 1 ki point to summon the visage of your astral self for 10 minutes.
ASTRAL SIGHT: see normally in magical or nonmagical darkness up to 120ft.
WISDOM OF THE SPIRIT: advantage on Insight and Intimidation checks.
WORD OF THE SPIRIT: can speak so only one creature of your choice within 60ft can hear you, or amplify your voice so that all creatures within 600ft can hear you.